3D Digitization of Fossils for Educators & Citizen Scientists:A collaborative workshop among iDigBio, the FOSSIL Project, and K12 Science Educators

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Quick Links for 3D Digitization of Fossils for Educators & Citizen Scientists Workshop
3D Digitization of Fossils for Educators & Citizen Scientists Workshop Agenda
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3D Digitization of Fossils for Educators & Citizen Scientists Workshop Report

This wiki provides resources for the Digitization Technology for Educators and Citizen Scientists Workshop.


Agenda

Remote Access

Reports

The 3D Digitization of Fossils for Educators & Citizen Scientists Workshop brought together scientists, collection professionals, and K-12 educators to discuss using 3D imaging and citizen science in the classroom. The workshop consisted of presentations on recently 3D scanned specimens for classroom use and potential ideas for lessons associated with the specimens. The workshop also provided an overview of exiting open-source software that can be used in K12. Participants were also introduced to paleo collections where they had the opportunity to see what’s available for future 3D scanning. Lastly, participants went on a field trip to Thomas farm where they were introduced to the specimens of the area and had a chance to do some fossil digging.

The core component of the presentations was the introduction of a recently scanned set of megalodon teeh that constitutes a jaw. This specimen in addition to being charismatic and one of kids’ favorite, is a perfect example to demonstrate concepts of evolution and extinction. Participants were also introduced to a set of 16 fossil horse 3D teeth that are a great example for teaching evolution in response to climate change. The giant snake titanoboa is a great example for teaching about climate change and providing students with opportunities to replicate the work scientists have done. The workshop introduced participants to 3D titanoboa vertebrae and ribs in addition to current relevant literature on the topic. Last but not least, human evolution was also one of the core topics. Participants were introduced to a set of human and primate 3D models that serve as a guidance for teachers to introduce the topic with hands-on comparisons and observations.

Open-source software to view and create 3D models are abundantly available. The huge range of possibilities can be overwhelming. The workshop introduced participants to many of them adding specific examples for classroom use. School districts use different technology and there is not a standard, so we also aimed to provide information on the software and platform for adequate use.

Most of participant teachers were secondary science educators; however, we had art and English and Language Arts in the audience. This setting provided a rich environment to discuss science integration and how 3D technology not only can support sciences, but also mathematics, English and Art.

Moving forward, the next goal is to provide tutorials on how to download 3D models from iDigBio database. We are in the process of creating more lessons to be added to the set of 3D specimens we have scanned. We are also interested in how this concept can advance learning and increase interest in science careers.

Photos

Presentations

Recorded Presentations

Bartram 211

Carr 221

Car 222

Planning Team

  • Dr. Bruce MacFadden - iDigBio PI Education & Outreach
  • Dr. Gil Nelson - iDigBio Digitization Process Specialist
  • Dr. Pasha Antonenko - UF Professor School of Teaching and Learning
  • Claudia Grant - UF PhD Student School of Teaching and Learning
  • Jason Tovani - Delta High School Science Teacher and Project Coordinator
  • Sean Moran - FLMNH STEM Content Specialist