iDigBio Bibliography

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Case study of reuse of digitised content by creative industry in games: Europeana Creative. , Frank, Jiri , (2014)
Case study of reuse of digitised content by creative industry in games: Europeana Creative, Frank, Jiri , (2014)
Citizen science: A symbiotic future for research and education using biological collections, Meineke, Emily, Frank Steven D., and Dunn Robert , (2015)
Cleaning data with OpenRefine, Farrell, Una , (2013)
Collection Digitization Process and Workflow , Fahy, Krista , (2014)
A Computational- and Storage-Cloud for Integration of Biodiversity Collections, Matsunaga, Andréa, Thompson Alex, Figueiredo Renato J., Germain-Aubrey Charlotte C., Collins Matthew, Beaman Reed S., MacFadden Bruce J., Riccardi Greg, Soltis Pamela S., Page Lawrence M., et al. , Proceedings of the 2013 IEEE 9th International Conference on e-Science, Beijing, China, (2013)
A Computational- and Storage-Cloud for Integration of Biodiversity Collections, Matsunaga, Andréa, Thompson Alex, Figueiredo Renato J., Germain-Aubrey Charlotte C., Collins Matthew, Beaman Reed S., MacFadden Bruce J., Riccardi Greg, Soltis Pamela S., Page Lawrence M., et al. , Proceedings of the 2013 IEEE 9th International Conference on e-Science, Beijing, China, (2013)
Crowdsourcing: Available Resources, Flemons, Paul , (2014)
Crowd-sourcing, Public Participation, and Data Enrichment Using crowd-sourcing tools , Fisher, Nicole , (2014)
The Current State of Arthropod Biodiversity Data: Addressing Impacts of Global Change, Cobb, Neil S., Seltmann Katja, and Franz Nico , (2014)

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