Augmented Reality Public Outreach Working Group: Difference between revisions

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http://www.digimorph.org/
http://www.digimorph.org/
The potential of AR in distance education
http://www.hitlabnz.org/administrator/components/com_jresearch/files/publications/ISMAR2014_158_Camera_Final.pdf


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Revision as of 12:38, 16 November 2014

ARPO Working Group and Project Description

  Arizona State University will be involved in the development of a learning app prototype aimed to serve iDigBio's current education and outreach initiative while promoting broader impacts in connecting the public with biocollections.  The deliverable will be a custom set of interactive Augmented Reality (AR) Flashcards for as many as 15 NSF ADBC Thematic Collection Networks (TCNs). 
  
  The project will serve to benefit the ADBC program and iDigBio's E&O goals in communicating the importance of specimens (used for research or other activities) to the public, as follows. (1) Engaging and reaching wide audiences in an impactful way via new and immersive 3D technologies.  (2) Opportunities to link-in to additional content about specimens and specimen data (served up, e.g., by the iDigBio Portal or by TCN's website) via interactive buttons that will appear in the AR interface allowing users to access further specimen data and content.   (3) All TCN E&O coordinators will be engaged in a shared and collaborative activity in the development of a learning tool. (4) The project may serve as a complement to existing citizen science programs with the potential of the Flashcards serving as collector trading cards which students or citizen scientists can collect after reaching certain milestones. 

More broader goals will be to:

– Explore the potential of 3D/AR technologies as they relate to the enhancement of learning and in serving broader impacts. Secondly we will take steps to align with NIBA’s Goal 6 which calls for the integration of specimen-based learning and exploration into formal and informal education while promoting accessibility of digitized specimen data to K-20 students and underrepresented groups


Augmented Reality Defined'

Augmented reality is the process of overlaying digital information over the real world by viewing through a device such as a mobile phone, iPad, or a desktop webcam. It has been very popular in the advertising world but there is little known as to its benefits in education.

The following video demonstrates the basic function of the desktop version https://www.youtube.com/watch?v=STc8Nsx36MI.

Photogrammetry Techniques

The digitization process is a multi-faceted approach that takes into consideration the unique characteristics of each specimen to acquire highly accurate and precise models. This process helps to reduce the level of artistic bias while working with each model.

Photogrammetry methods generates a “point cloud” based on the position of the specimen relative to the camera and allows for the capability to capture fine detail that approaches the realm of microscopy in some instances. To fully capture a specimen in high detail 40+ images and a 360° degree rotation of the specimen is required in order to create a mesh.

3D imaging of biocollections in the scientific community has largely been associated with expensive microCT Scans (digimorph.org) which is created by slicing an object based on material density measured by X-ray transmissions. Although this can provide scientists with important measureable information about structure and morphologies they do not retain color and external texturing which is needed in taxonomy and specie identification.

Timeline of Project Below estimated timeline concluding approximately in February 2015.

Phase I

• Each TCN to continue in selecting key specimens for content development. Content to be entered and shared via a shared production management system for which each TCN will contribute and edit. • 2D/3D imaging of selected specimens. Basic imaging instructions to be sent to those who prefer to image in-house. • Those specimens that are not being imaged in-house will need to be shipped on loan for us to image at ASU Natural History collections facility. We will need to complete the following for each specimen: o A 2D image (JPEG) o 3D model o 2D image of specimen label if exists (JPEG) o Specimen data such as geolocation information to be entered into production sheet • To create a Working Group Wiki page where all developments and resources can be posted for all TCNs involved in project.

Phase II • 3D models exported and delivered to AR development team. • Markers and Flashcard designs developed. • All media audio/video content used and permissions obtained as needed. • Desktop app interface developed and testing begins. • 2D/3D editing completed and ready for AR interactions. • Channel/buttons/content completed for mobile version. • Interactions with markers completed. • TCNs to test and provide feedback. • Channel-based mobile version/desktop tested and launched.

Phase III

• Working Group to discuss the potential of more in-depth content, activities, and lesson plans that would complement the AR Flashcards. • Proceed with completing any remaining TCN cards and assemble for full set of iDigbio Flashcard set. • Pilot testing of cards in the classroom and museum setting. • Further development based on implementation and evaluation of prototype.

iDigBio Summit IV Presentation

  [1]


References and Resources'


Blog/website www.Biota3D.org

InsectAR Prototype http://youtu.be/STc8Nsx36MI

3D technology and natural history museum collections http://www.zmuc.dk/public/Formidlingsafdelingen%20-%20SNM/3D%20Applications%20in%20Museological%20Context/3D_Applications_in_Museological_Context.pdf

Research on benefits of 3D in education

http://www.eschoolnews.com/2011/06/22/research-3d-content-can-help-improve-learning/2/?ast=17&astc=245 Significance of AR in cognition and contextual learning http://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=1091&context=itls_facpub

Ottway, Tom. Augmented Reality and ELT. Retrieved from blog 3/3/14 http://eltmaterials.wordpress.com/2012/05/18/augmented-reality-and-virtual-realia/


The application and use of 3D Insects in research

Nguyen , Chuong. :Lovell, David, Oberprieler, Rolf, Jennings, Debbie, Adcock, Matt, Gates-Stuart, Eleanor, La Salle, John 2013, “Virtual 3D Models of Insects for Accelerated Quarantine Control” Retrieved from http://www.cv-foundation.org/openaccess/content_iccv_workshops_2013/W06/papers/Nguyen_Virtual_3D_Models_2013_ICCV_paper.pdf


NIBA Resources

http://digbiocol.wordpress.com/brochure/ http://www.aibs.org/public-policy/collections.html

3D Repositories

http://www.digimorph.org/

The potential of AR in distance education

http://www.hitlabnz.org/administrator/components/com_jresearch/files/publications/ISMAR2014_158_Camera_Final.pdf


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